We do know that KW detects and deactivates NRaas code in many more far reaching instances than it does with Shooless, that's a pretty minor effect comparatively speaking, and in the cases of StoryProgression, Woohooer, and Register, does not always do so properly. Our vantage point is admittedly skewed because players don't bring us success stories like yours, they bring us games that are hosed beyond belief and we cannot help them. I'm not talking about performance drops, permissions, and redundancy, I'm talking about ongoing games imploding and becoming unplayable. Perhaps, some of those traits could cause a Sim to know but not confront it or either be completely oblivious to it. The only traits I can think of that might have an affect on a Sim's response of their partner having a child with someone else might be Absent-Minded, Commitment Issues, Dislikes Children, Insane, Loser or Unlucky.
Eventually, he got caught but it took a long time and then after that it was extremely difficult to even get a relationship because everyone knew and ran away from him. Then again, it was really fun when I had one Sim who was a firefighter and had so many different romantic interests and never broke up with any of them. Maybe there's more I don't recall since it's rare for me. Except that one time now that I remember when my Sims got a wish to kiss another in University. As a lot of my Sims pick up on cheating as well as with who and I had nothing to do with telling Sims to cheat in the first place. But that would be curious to find out, however, I do think that most, if not all Sims, would figure it out on their own. Not sure if I've ever experienced that with the AI to know if its capable of that or not since I don't play my game like that.
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I was recently watching Maury and I was wondering is there a mod that would allow for your spouse to think he is the father of anothers man child. The default lives up to the mod's name, and it's admittedly a bit more than I want for my regular gameplay (although it goes back up for uni). If you mean gameplay-wise, turn the autonomy down/limit permissions for autonomous actions. Some of the optional things like derabbit-holing the high school can to an predictable degree, although no more than ambitions job buildings unless you have a massive teen population (and multiple smaller schools can supposedly solve that).
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Woohooer can cause some permission conflicts and becomes a bit redundant, but as long as you keep your settings consistent between the two mods the only issue I've encountered is that you have two instances of each romance option for teens (if teen romance is allowed), which is a bit annoying but doesn't break anything.Ĭan't say I agree about long term issues, Ive had games on 5th or 6th gen with KW installed without any unexpected performance drops. Haven't actively tried to cause conflicts though).
Shooless becomes redundant can theoretically cause issues if you set it differently from KW (KW has settings for the same stuff, but I can confirm that KW overrides shooless if shooless is left untouched. Overwatch and ErrorTrap need some minor tuning and one the the optional packages respectively. The current version isn't incompatable with any of the Nrass mods that I'm aware of. But having that one in play is not conducive to long-running ongoing games and it is incompatible with many NRaas mods to the point of being game-breaking, in case that is of any concern.